About This ContentThe other path is an alternative way to stand in the Line.In this DLC you can ignore cops, knocking at your door and escape in old living district. Line will work differently in this part. Now you need to take care about your line, because it consists of Angelina's friends. There are nearly 15 new enemies, each one of them connected to specific areas. There are 7 new areas in The other path from living district to rotting swamps and to village houses. There are 2 ending in this DLC. a09c17d780
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About This GameLOGistICAL 2: USA - Nevada is a large open-world, strategy, puzzle game where you transport different cargoes to complete all the towns and businesses throughout the state. ... including Casinos, Golf Courses, Ghost Towns, UFOs, Hoover Dam and a Gigafactory. Each LOGistICAL module has many unique things to do. In LOGistICAL 2: USA - Nevada you can:
LOGistICAL SummaryThe whole game is a huge puzzle while each town is its own little piece of puzzling. There are thousands of town and businesses to complete.Plenty of towns are easy enough. Some take complex planning. Do them in your own order. Get bonuses for completing regions and contracts. Some cargoes are easy to get. Others you have to create in industries. Use existing industries and build your own. The further you get from the start the more strategies you have to use. Boost up your trucks with bonuses. Last truck delivering gets the bonus. The towns, roads and map are to scale. Current or historical industry placement. It is very educational as well as entertaining. There Is Plenty More to Keep You On Your toes.Towns consume the cargoes you are trying to get to completion.Big trucks are great for moving lots of stuff, but can't travel everywhere. There are lots of broken roads that need deliveries. Upgrade the industries for better exponential throughput. Cargo stores can sure come in handy. What! I can't take my big trucks across the water on a ferry. ... and what is with those quarantine checkpoints? Complete towns, roads, industries, contracts, regions and states for lots of in-game and Steam achievements. LOGistICAL 2: USA - Nevada continues version 2 of the LOGistICAL puzzle family. The map has been enhanced and the towns are everywhere plus many other new functions. Many new LOGistICAL 2 updates will also be backward compatible for LOGistICAL 1 modules.
LOGistICAL 2 brings you all the fun and puzzling of LOGistICAL with even more towns, more puzzles and much more to do. This LOGistICAL 2: USA - Nevada module brings you... Over 100 towns and 5,000 businesses to complete. There are 50 types of business to discover. LOGistICAL 2: USA - Nevada game covers the state of Nevada, USA including cities like Las Vega, Reno, Carson City, Death Valley and many, many more. There are many new obstacles and deliveries to make. a09c17d780
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About This GameIn the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnsons daughter and are spreading havok across the land. Only Gunman Clive can bring order to the west and save the girl!Jump and shoot your way across 16 diverse and challenging levels and fight massive bosses. Gunman Clive is an old-school sidescrolling platform game set in the old west with full 3D graphics and a unique artstyle. Features:
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About This ContentThis season pass includes all DLCs for XXZ: Dead Souls, Darkside, and Fanbook. The purchase of such a pass will help you save 33%.Dead SoulsA married couple is going to fight against pretty Zombie girls. New game mechanics in the already-discovered XXZ world.
SquadA squad of military officers from the secret base is trying to get access to the air field.
FanbookFanbook contain graphic materials which didn’t previously feature in the game.
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The Season Pass has already been a worthwhile purchase for me. I received all of the extra content plus I support the developer for this excellent series of games. I want all of the expansions for it, anyway. Warhammer 40,000: Dawn of War II Download] [PC]
About This GameDarkness and Flame. Born of Fire - adventure quest game with hidden objects, mini-games, and puzzles, set in a unique fantasy world, the Fertile Lands, filled with oases and infinite deserts.A young girl named Alice finds a strange box holding an egg. From that egg a Bird of Fire hatches, and somehow enters right into the girl, leaving a burn mark on her arm. From that moment on, Alice is part of the eternal battle between Darkness and Flame. Soldiers are after her, but Alice's father manages to save her - at the price of his life. Forced to flee her home, Alice sets off to find her only relative - her uncle - someone she has never met. Together they'll have to undergo many trials in all corners of the Fertile Lands, meet exotic tribes and races, avoid imminent danger, solve dozens of puzzles, and finally face the great evil threatening the whole fantasy world. Will Alice manage to harness the power of the Flame granted to her by destiny, and save her lands before they are turned into a lifeless desert? Game features: • Bonus chapter featuring a different central character. • Collections, achievements, morphing objects, bonus puzzles • Wallpapers, concept art, soundtracks and more. • Strategy Guide included. - Immerse yourself in an amazing adventure in a fantasy world - Meet the peoples of the Fertile Lands - Solve dozens of puzzles - Harness the power of the Flame - Save the world from a danger threatening to annihilate every living thing a09c17d780
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About This GameHi, my name is Dennis and I am the creator of Windscape, a first-person exploration adventure. Instead of just letting you read a boring game description, please allow me to share my vision of the game I am creating. Hopefully you will like what I am working on.Ever since my childhood I was a huge fan of the Zelda series of games, Golden Axe Warrior, Secret of Mana and games in which let you explore a vivid world without time pressures and a too restrictive storyline. Over the past year and a half I’ve been working on my vision of a modern exploration adventure, combining it with my fondness for modern crafting and sandbox games. In Windscape you play as a young girl living on your parents’ farm, set in a lovely world made up of floating islands in the sky. As you discover the world you learn that something has gone terribly wrong - islands are breaking apart and falling from the sky! It’s up to you to discover the evil that is threatening the universe of Windscape. As you travel the world(s) you will gather valuable resources allowing you to craft a plethora of items such as weapons, shields, potions, magical spells and much more. Some items will be just for fun while others are a necessity for your survival. You will meet peaceful NPCs and vicious monsters both on the surface of each island as well as in the dungeons and lairs you uncover along your journey. While I want the islands to work in a non-linear manner, I have decided to make the dungeons more puzzle and combat driven - each with its own style and atmosphere. Windscape will feature tactical fights against larger bosses such as ghosts, ogres and dragons. Of course, there are many valuable items to loot too. What I don't want Windscape to be? A stats-driven RPG, a terraforming sandbox game or a first-person action game. This is why I am asking for your support. I’m building this game for the community and hopefully with the community. I feel your feedback is really needed to match my vision with the high standards you, the players, demand. Because of this I have chosen to go into Early Access, hoping to make great friends and build a community which shares my vision and aids me on my development quest… Key elements of Windscape One of my very first decisions was that I wanted the world to feel like a living and breathing environment. While I could have employed procedural world generation, as so many other games do these days, I have decided against this so I can flesh out the most beautiful corners of the world in detail. While this means that sadly there will be a point when “you have seen it all”, I still feel very comfortable with my decision as it allows me to put you right into the world we’re building, with places to remember and stories to tell. I already have the game’s universe mapped in my head but I also want the game to go where the community’s input takes it too. For the final game I am planning for at least four very different maps, and I’ll appreciate the support on choosing the most fitting ones. The game starts on a pastoral island with peaceful nature, a flourishing little village, a water mill and many more idyllic spots to discover. Over the next few months I am looking forward to revealing more scenery and gathering valuable feedback from the players to help me make the next big decisions. Why always a boy? I hope you will come to love Ida as much as she has grown on me during the game’s development. Sent out by her parents into the small neighborhood town to make a delivery, Ida is yet unaware that soon the fate of the world will be resting solely upon her shoulders… I have created a resource and crafting system which is intuitive to use but allows many things to be made. Basically you will find different crafting stations at key places all over the islands, each enabling you to build different things if you have gathered the resources needed. You can cook healthy or just yummy food, craft sweeping shields and weapons, mix mysterious ingredients to create powerful magic potions, melt iron and copper into new forms of metal and much, much more. I want the dungeons to be an enthralling deviation of the more open exploration and story driven game that takes place on the islands surface. The first big dungeon you will encounter is a copper mine infested with rat-like enemies. Here you will also encounter the first bigger boss monster - with a great reward waiting for you if you make it out alive. Some dungeons will be an incremental part of the story while many others and smaller caves are hidden in the world for you to just discover. I hope you like my ideas of Windscape. Together we can all create a game which lives up to the vision I have set forth. Thank you for your support! a09c17d780
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About This GameMy Super Defender is a fun arcade game in a fantasy New Year's setting for Santa Claus, who will have to save the new year in a small kingdom!You have to prevent opponents from breaking through the red line and not die on their own. Some opponents attack a player in melee or ranged combat, useful bonuses such as "acceleration", "increase in damage", "treatment" and "restoration of defense" drop out of the killed opponents. You can play together using the one keyboard: WASD & Arrows. Features:
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About This ContentGain access to the full set of three new stories set in the world of ‘This War of Mine’, first two available right away with the third one following in the upcoming months. This Season Pass allows you to save money on content. All the stories can be downloaded in-game when available and require the base This War of Mine game on Steam to be played. Episode 1: Father's Promise: tells a story of family’s struggle to preserve the last pieces of humanity in times of despair and cruelty. The Father's Promise DLC introduces:
Episode 2: The Last Broadcast : puts you in shoes of a radio-operator who’s about to decide, whether there is a price too high for the truth The Last Broadcast DLC introduces:
Episode 3 and its contents is going to be revealed soon. a09c17d780
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